NATIONWARS

NATIONWARS

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ALLIANCES

Strength in numbers — up to 3 countries, on-chain alliances

How Alliances Work

A country's president can create an alliance on-chain via the CountryFactory contract. Alliances support up to 3 member countries. Only the president (top token holder including staked balance) of a country can manage alliance membership.

Invite / Accept Flow

  1. The president of a country creates an alliance (on-chain transaction)
  2. The alliance creator invites another country's president
  3. The invited country's president accepts the invite to join
  4. Repeat to invite a third country (max 3 members total)
  5. Any member's president can leave the alliance at any time

Note: Invites have a cooldown period. Leaving also has a cooldown before re-joining is possible.

Nuke Voting in Alliances

When the top alliance by combined market cap holds the nuke-launch privilege:

  • Each member's president votes on a target country
  • Votes are weighted by each member's market cap share in the alliance
  • A target must receive >50% weight to be selected
  • If no consensus is reached, no nuke fires for that epoch
  • Alliances cannot nuke a member country

Visual Indicators

  • Allied countries display a golden border on the globe
  • Alliance info appears in the country panel and leaderboard entries
  • The top alliance is highlighted in the nuke countdown indicator

Disbanding

An alliance is disbanded when all members leave or the alliance drops below 1 member. Once disbanded, a new alliance must be created from scratch. Disbanding is irreversible.